Facebook dropped a bombshell on the virtual reality world Wednesday: a $200 virtual reality headset that doesn't require wires or a smartphone to work. The headset could go a long way to helping Facebook get virtual reality into the hands of a "a billion people" -- a (timeframe-free) goal chief executive
During October’s Oculus Connect 4 event, Facebook unveiled the Oculus Go, an ambitious device that at last gives meaning to a term like “affordable virtual reality device.” Up until now, your best options for wallet-friendly VR rigs were units like the sometimes-free Google Cardboard or the Samsung Gear VR headset, both
The U.S. Patent and Trademark Office on Thursday published the latest in a string of Apple hardware patents, specifically relating to the tech-giant’s vision of a head-mountable hardware system that’s capable of processing a wide range of desktop-class virtual reality (VR) applications. Apple’s application for Patent No. 20170295361, in the simplest
Augmented reality and virtual reality headsets are proliferating, but now there’s a system where the same tiny displays can be used as cameras to track eye-movement. Fraunhofer FEP has cooked up a new headset building on its latest bidirectional OLED microdisplays which, in addition to OLED pixels, have photodiodes sandwiched
SAMSUNG HAS UNVEILED a high-end standalone virtual reality (VR) headset based on Microsoft's Windows Mixed Reality platform. The Samsung HMD Odyssey, specs-wise, has its sights set firmly on the likes of the HTC Vive and Oculus Rift. It offers dual AMOLED displays, each measuring in at 3.5in with a 1400×1600 resolution, a
Sony will release an updated version of its PlayStation VR headset with minor improvements, the company announced on Oct. 2. The new version will feature a slightly updated design with integrated stereo headphone cables, making the dangling wires that are usually necessary for attaching headphones to the headset much less obtrusive.
Facebook-owned Oculus VR has announced an update to the software development kit (SDK) for its Rift virtual reality headset which, it claims, improves the ability for users to locate the source of sounds within a virtual environment. Part of a string of both promised and realised updates to Oculus VR's Rift